Game Mounting

Pragma can automatically import assets that can't be found in its native formats from one of the mounted games. The default list of mounted games includes all Valve Source Engine games, as well as a few popular mods, but in some cases you may want to add custom entries. This is currently only possible by editing the list of mounted games in a text-editor manually.

To do so, go to "Pragma/cfg" and open "mounted_games.udm" in a text-editor. Scroll to the end of the file and add the following entry:

"<identifier>"
{
	$bool enabled 1
	"steam"
	{
		$uint32 app_id <appId>
		$string game_path "<gamePath>"
		$bool mount_workshop <mountWs>
	}
	"engine"
	{
		$string name "source_engine"
	}
}

Replace the following attributes:

You can use the other entries as a reference. If you've made a syntax error, it should appear in the console the next time you start Pragma. You can also run the console command udm_validate cfg/mounted_games.udm to ensure the file is syntactically correct.

If your new entry doesn't seem to have any effect, you can start Pragma with the -verbose -console terminal launch parameters, and it should print out a bunch of information about the mounted games and any errors.

 

Mounting custom SFM user folders

If your assets are located in a custom directory under "steamapps/common/SourceFilmmaker/game/", it will not be mounted by default. To mount it, open "Pragma/cfg/mounted_games.udm" in a text-editor, find the "sfm" entry and add the path to the "game_paths" list (replace <your_custom_folder> with the name of your custom directory):

"sfm"
{
	$bool enabled 1
	$string localization_name "mount_game_sfm"
	$int32 priority 950
	"steam"
	{
		$uint32 app_id 1840
		$array game_paths [string][
			"common/SourceFilmmaker/game/usermod/",
			"common/SourceFilmmaker/game/workshop/",
			"common/SourceFilmmaker/game/tf_movies/",
			"common/SourceFilmmaker/game/tf/",
			"common/SourceFilmmaker/game/hl2/",
			"common/SourceFilmmaker/game/left4dead2_movies/",
			"common/SourceFilmmaker/game/platform/",
			"common/SourceFilmmaker/game/portal2/",
			"common/SourceFilmmaker/game/<your_custom_folder>/"
		]
		$bool mount_workshop 1
	}
	"engine"
	{
		$string name "source_engine"
	}
}

Revision #7
Created 26 October 2021 05:13:33 by Silverlan
Updated 5 December 2022 09:45:21 by Silverlan