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Introduction

Filmmakerpfm_logo.png


The Pragma Filmmaker (PFM) is an addon for the Pragma Engine and is shipped with all Pragma installations by default. See here for information on how to install Pragma. Click here for more information on the Engine itself.

PFM is currently in a veryfree, earlyopen-source beta stage, it is not a viable replacement for SFM yet. You can use it for rendering, however the editing capabilities are currently very limited.

The primary goalre-implementation of this project is an open-source, highly moddable alternative to the Source Filmmaker, withbuilt newon featuresthe Pragma Game Engine.

You can download the latest release here, but please keep in mind that it is a beta:

download.png

The following languages are currently supported: English, Deutsch, Français, Español, Italiano, Polski, 日本語, 中文 (Zhōngwén),

No installation is required, simply extract the "win64.zip" archive (if you're on Windows) into a directory of your choice and qualitylaunch the "pfm.exe". The filmmaker ships with a series of lifeinteractive changes.ingame Thetutorials, projectwhich iswill stillteach inyou anthe earlybasic state,usage. You can also find some of the currenttutorials in video-form on the official YouTube channel:

 

Some of the features of the filmmaker include:

  • Support for various Source Engine and Source 2 assets, such as: maps, models, materials, textures, sound-script files and particle systems
  • Support for loadingSource SFMEngine projects/sessions
  • (and
  • CanSource automatically locate2) assets and automatic detection/mounting of installed Source EngineGames
  • /
  • Modding Support (With Lua and C++ binary modules)
  • Raytracing using the Cycles X renderer (same renderer as the one in Blender)
  • Interactive ingame tutorials
  • Pragma GitHub Repository - Source 2code gamesfor (the Pragma Engine, as well as workshop addons and Gamebryo games)
  • Raytraced rendering with Cycles (the same renderer used by Blender)
  • External rendering tool for rendering in the background
  • Extensive modding support with Lua
  • Support for physically based rendering
  • Steam Audio support for spatial audio* (WIP)
  • Open source (Source Code available on GitHub)
  • Written in Lua to maximize moddabilityreleases
  • ImportPFM andGitHub exportRepository capabilities- PFM Source Code
  • GitHub Issues - for easyBug interoperabilityReports with/ BlenderFeature Requests
  • etc.GitHub Discussions - for general discussions
  • This Wiki - for general information about PFM
  • YouTube

Here's a comparison render between SFM and PFM:

Media

 

render
    your
  • BlueSky
  • SFM
  • Twitter
  • animations
  •  
  • with
PFM, check out this article.