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Developers

New Page

TestBook

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Material Editor

Pragma Filmmaker

The material editor allows you to change the material properties used to render your models, wh...

Privacy Policy

Legal

Privacy Statement General Your personal data (e.g. title, name, house address, e-mail address, ...

General Disclaimer

Legal

Legal Disclosure Information in accordance with section 5 TMG Florian Moritz WeischerLohgasse 1...

Introduction

Lua API

Pragma uses the programming language Lua for its scripting engine. If you have experience with GL...

Troubleshooting

Pragma Filmmaker

PFM crashes since a recent update If you can still get to the main menu, try running "clear_cach...

Build from Source

Engine

Source Code: https://github.com/Silverlan/pragma This is a stub. Build instructions will follow.

Getting Started

Engine

This is a stub.

Troubleshooting

Pragma Engine

Pragma crashes on startup If Pragma crashes on startup, please ensure that your system fulfills ...

External Render Tool

Pragma Filmmaker

While it's possible to render images directly in the Filmmaker, it is not recommended. You can us...

Getting Started

Pragma Filmmaker

Filmmaker The Pragma Filmmaker (PFM) is an addon for the Pragma Engine and is shipped with all P...

Download

Pragma Engine

System requirements Operating System: Windows 8.1 64 Bit (or newer) Memory: 4 GiB RAM or more ...

Pragma

ZeroBrane IDE

Lua API

Overview All you need to create Lua-scripts for Pragma is a basic text-editor, however to get ac...

Introduction

Pragma Engine

What is Pragma? Pragma is a free, open source custom game engine written in C++. Here is a...

math.clamp

Lua API math

Overloads int clamp( float value, float min, float max ) int clamp( float min, float max ) Cli...

math

Lua API

Test Library

TestChapter

TestBook

12321321

Legal

Lua API

The Lua API documentation is currently a stub, more information will follow soon.

Pragma Filmmaker

Engine

This is a stub.

Pragma Engine

TestBook

123

Rendering

Pragma Filmmaker

To render your scene, switch to the "Cycles-Renderer" tab above the viewport and you should see a...