User Interface
Here you can find a list of articles describing the individual windows in PFM and how to use them.
Overview
Above is the initial view you should be seeing when launching PFM for the first time. The inter...
Viewport
The viewport window provides a real-time preview of your scene which you can interact with to sel...
Actor Editor
The actor editor window is where you can add new actors to your scene, or change actor properties...
Graph Editor
The Graph Editor () is where you can animate actors and actor properties: Animating Properties...
Model Catalog
The model catalog shows a list of all of the available model assets. This includes all of the a...
Material Editor
The material editor allows you to change the material properties used to render your models, wh...
Web Browser
PFM comes with an internal web-browser with bookmarks to various websites with a large amount...
Particle Editor
This article is a work-in-progress. Creating a Particle System To create a new particle system,...
UDM Editor
The UDM editor can be used to make changes to UDM-based data, which includes most of Pragma's ass...