Material Overrides

Material overrides allow you to change the material (or material properties) for an individual actor, without having to change the material itself (which would affect all actors with the same model).

Material override properties can currently not be animated.

To add a material override, go to the actor editor and select the pfm_model component of the actor, then click on Edit materialOverrides. This will take you to the UDM Editor window, where you have to set up the following data structure:

udm_editor_mat_override_structure.png

You can do so manually, or by copying the following code block to your clipboard, right-clicking the root item, and selecting Paste from clipboard:

"pfm_udm_copy"
{
	$array materialOverrides [element;1][
		{
			$string srcMaterial ""
			$string dstMaterial ""
			"override"
			{
				"pbr"
				{
					"properties"
					{

					}
					"textures"
					{

					}
				}
			}
		}
	]
}

Now double-click the value for the srcMaterial property and enter the path and filename (without extension) of the material you want to override (e.g. enter player/soldier/soldier_d, if the material is materials/player/soldier/soldier_d.pmat).

If you want to override the material with another material, double-click the value for the dstMaterial property and enter the path of the replacement material.

You can also replace individual material properties and textures manually by adding them to the properties and textures sections. For instance, if you want to override the color_factor property, right-click properties, select Add Property > vec3 and name the property color_factor. On the right side you can now double-click the value to edit it:

material_override_color_factor.png

If you want to replace the albedo map, right-click textures, select Add Property > string, name the property albedo_map and input the texture you want to use as a replacement as the value.

Make sure to press Save to apply the changes you have made, and save the project afterwards.

If you want to add more than one material override, follow these steps:

  1. Right-click materialOverrides and choose Add Item.
  2. Right-click the first item in materialOverrides and choose Copy to clipboard.
  3. Right-click the second item in materialOverrides and choose Paste from clipboard.

You can repeat these steps for any number of additional overrides.