Viewport
Movement
To move the work camera around in the viewport, click (and hold) the right mouse button and drag the cursor around. As long as you are holding down the mouse button, you can move around with WASD. To move slower or faster, you can also hold the alt- or shift-key respectively. Additionally, you can use the scroll wheel to change the field of view while in this mode.
Viewport Modes
Select 
Keyboard shortcut: Q
While in Select
mode, you can simply left-click an actor to select them, which is indicated by a blue outline around the object. The actor will also be selected in the actor editor.
You can select multiple actors by holding the ctrl-key. To deselect an actor, hold the alt-key. If you right-click a selected actor, you get a number of actions you can perform:
- Edit Material: Opens the specified material in the material editor for quick changes.
- Copy/Paste selected Actors: Copies the actor(s) to the clipboard. You can paste the actor to create a copy, or send the clipboard contents to someone else as plain-text, which allows them to insert the actors into their own projects, including the animation.
- Pack Model: Packs the model of the actor with its materials and textures into a zip-archive.
- Move work camera to actor: Moves the work camera to the actor's position.
- Move actor to work camera: Moves the actor to the work camera's position.
- Toggle camera link: See Camera-Actor Placement
Move 
Keyboard shortcut: T
You can use the move-tool to move a selected actor. By clicking the move-tool multiple times, you can toggle between world-space, object-space and camera-space. Additionally you can also press the x
, y
or z
keyboard shortcuts to move the actor on a specific axis only. Press the shortcut a second time to stop the movement.
Smart Move
Instead of using the arrows in the 3D viewport to move the actor, you can also click and drag the actor to move it around. This allows you to quickly move an object to other surfaces, while keeping the distance to the ground the same.
Rotate 
Keyboard shortcut: R
The rotate-tool works the same as the move-tool but for rotating objects. You can also toggle between world-space, object-space and camera-space, but there are no keyboard shortcuts for individual axes.
Scale 
Keyboard shortcut: S
The scale-tool is not yet implemented. If you wish to scale an actor, you can do so in the actor editor by changing the scale
property manually.
Camera-Actor Placement
You can also use the camera to move an actor. To do so, click the actor in the viewport or the actor editor, and choose Toggle camera link
. This will attach the actor to the camera until you click the left mouse-button.
This is particularly useful for spot-light sources, as changing the field-of-view of the camera using the scroll wheel will also change the cone angle of the light source.
Model Browser Placement
If you want to add a new actor to the scene, the best way to do so is via the model browser/catalog. To open it, select Windows > Model Catalog
from the menu bar. Inside the model catalog, find a model you wish to place inside the scene, and simply drag-and-drop it into the viewport. You can find more information about the model browser here.
Camera Controls
You can click the camera button near the bottom right to toggle between the work camera and the scene camera.
Secondary Viewport(s)
You can open additional viewports in the menu bar using Windows > Secondary Viewport
and Windows > Tertiary Viewport
. Please note than some functionality (like selecting actors) is currently only supported for the primary viewport.
Live Raytracing
See Live Preview for more information on Live Raytracing.
Keybinds
Action | Default Key |
Increase FOV | scrlup |
Decrease FOV | scrldn |