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August 2022 Progress Report
Pragma Renderer Next to Cycles X and LuxCoreRender, I've now added Pragma as a renderer option. Unsurprisingly, this renderer uses Pragma's internal rendering system. The main purpose for the Pragma renderer is for animations, since render times with Cycles X...
Material Overrides
Material overrides allow you to change the material (or material properties) for an individual actor, without having to change the material itself (which would affect all actors with the same model). Material override properties can currently not be animated....
UDM Editor
The UDM editor can be used to make changes to UDM-based data, which includes most of Pragma's asset formats and the PFM project file format. To use it, select Windows > UDM Editor from the menu bar, then click the -icon and choose Open. Now select the file yo...
Binary Modules
Binary modules allow you to change or extend the behavior of Pragma without having to change the core source code. Binary modules are written in C++ and loaded during runtime using Lua (with some special exceptions). Some example modules are: pr_chromium: A...
Building Pragma
You can also find these build instructions on the Pragma repository on GitHub. Build Requirements ~50 GiB of disk space CMake 3.21.4 or newer Python 3.9.5 or newer Windows Visual Studio 2022 or newer Linux clang-14 or newer (Pragma is not compatible wi...
December 2022 Progress Report
Full-Body IK This one has been a long time coming, but the IK system is finally getting a much-needed upgrade. I was hoping to get it done by the end of 2022, but it's not quite there yet. Here's a sneak peek: (Please ignore the random sparkling) The new sy...
Constraints
Constraint Order Child Of Copy Location / Rotation / Scale Limit Location / Rotation / Scale Limit Distance Look At
Cel Shading
Outline
Visual Studio Code
You can use any script editor of your choice to create Lua scripts for Pragma. The information on the page is the recommended approach, but it is not required. Pragma supports Lua development and debugging with Visual Studio Code. This includes code auto-comp...
March 2023 Progress Report
Ingame Tutorials I've implemented a new system for interactive in-game tutorials: It's still work-in-progress, but it should hopefully make it much easier to learn how PFM works. So far I have only (mostly) finished two tutorials, but I'm planning on creat...
Git Changelog
PFM (23-03-31) Features "Base Properties" item in actor editor is now hidden for components that have no base properties (58ad221) actor bones now show in viewport when hovering over a body part (254a3c2) actor property values are now initialized from proj...
July 2023 Progress Report
A new release is available on GitHub: https://github.com/Silverlan/pragma/releases/tag/v1.1.0 Ingame Tutorials The tutorial system that I've mentioned in my last progress report is now complete 😄! Here's a preview: As you can see, the tutorials are also v...
October 2023 Progress Report
A new stable release is available on GitHub! Tutorials Aside from a lot of general improvements and additions to the existing tutorials and the tutorial system, I have added three new ingame tutorials: Dynamic Lighting: A general tutorial on how to work...
November 2023 Progress Report
A new stable release is available on GitHub! Reminder: You can manage your Supporter rewards (including your credits name, if you're eligible) on the supporter page. Constraints No progress on the constraint tutorial yet unfortunately, I decided to focus on...
Experimental PFM Features
May 2024 Progress Report
Filmmaker The new features are only available in the preview release for now. If you want to try it, you can download it here, but keep in mind it's not a stable version. Reminder: You can manage your Supporter rewards (including your credits name, if you're...
[NSFW] New Prelewd Release
Reminder: You can access your Supporter rewards on the supporter page. Release After many delays, the new Prelewd release is finally available: Windows Linux (Untested) It's been a while since the last version, so here's a general overview over the co...
July 2024 Progress Report
Reminder: You can access your Supporter rewards on the supporter page. VR Motion Capture with Full-Body IK Thanks to the new IK improvements, I can finally implement some things I've been itching to get around to for quite a while, one of them being full-bod...