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Overview
Above is the initial view you should be seeing when launching PFM for the first time. The interface is very similar to that of SFM, so if you're familiar with SFM you should feel mostly at home. That being said, there are significant differences as well. Her...
Fog
Fog is currently only available for the Pragma renderer. To get a similar effect with Cycles/LuxCoreRender, see Volumetric Lighting. To add fog to your scene, click the -button in the actor editor and select New fog controller. If the option is not availabl...
Color Correction
This is a stub
Inverse Kinematics
To be able to animate using inverse kinematics, you have to set it up first. Luckily doing so is fairly straight-forward: Create an articulated actor in your scene Expand the bone list actor > Components > animated > bone in the actor editor Right-click t...
Basics
Volumetric Lighting
Volumetric lighting can be used to create fog, light beams, dust in the air and similar effects. In PFM there are several different volumetric effects available depending on the renderer you're using. Volumetric Spot-Lights Volumetric spot-lights are curre...
Web Browser
PFM comes with an internal web-browser with bookmarks to various websites with a large amount of free 3D assets. You can open it via Windows > Web Browser in the menu bar. Downloading any files through this browser will automatically trigger Pragma's impor...
Rendering Posters
This article is a work-in-progress! Please check back another time. This workflow assumes that you have already set up a project ready for rendering, and that you have read the article about the rendering window. For rendering posters, it is recommended that...
Rendering Animations
This workflow assumes that you have already set up a project ready for rendering, and that you have read the article about the rendering window. For rendering animations, it is recommended that you use the Pragma renderer. Using a raytracing renderer like Cyc...
Rendering for Virtual Reality
Please see this article for information on how to render for Virtual Reality devices.
Retargeting
Decals
Material Overrides
Material overrides allow you to change the material (or material properties) for an individual actor, without having to change the material itself (which would affect all actors with the same model). Material override properties can currently not be animated....
UDM Editor
The UDM editor can be used to make changes to UDM-based data, which includes most of Pragma's asset formats and the PFM project file format. To use it, select Windows > UDM Editor from the menu bar, then click the -icon and choose Open. Now select the file yo...