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Overview
Above is the initial view you should be seeing when launching PFM for the first time. The inter...
Fog
Fog is currently only available for the Pragma renderer. To get a similar effect with Cycles/LuxC...
Color Correction
This is a stub
Inverse Kinematics
To be able to animate using inverse kinematics, you have to set it up first. Luckily doing so i...
Basics
Volumetric Lighting
Volumetric lighting can be used to create fog, light beams, dust in the air and similar effects...
Web Browser
PFM comes with an internal web-browser with bookmarks to various websites with a large amount...
Rendering Posters
This article is a work-in-progress! Please check back another time. This workflow assumes that y...
Rendering Animations
This workflow assumes that you have already set up a project ready for rendering, and that you ha...
Rendering for Virtual Reality
Please see this article for information on how to render for Virtual Reality devices.
Retargeting
Decals
August 2022 Progress Report
Pragma Renderer Next to Cycles X and LuxCoreRender, I've now added Pragma as a renderer option. ...
Material Overrides
Material overrides allow you to change the material (or material properties) for an individual ac...
UDM Editor
The UDM editor can be used to make changes to UDM-based data, which includes most of Pragma's ass...
Binary Modules
Binary modules allow you to change or extend the behavior of Pragma without having to change the ...
Building Pragma
You can also find these build instructions on the Pragma repository on GitHub. Build Requirement...
December 2022 Progress Report
Full-Body IK This one has been a long time coming, but the IK system is finally getting a much-n...
Visual Studio Code
You can use any script editor of your choice to create Lua scripts for Pragma. The information on...
March 2023 Progress Report
Ingame Tutorials I've implemented a new system for interactive in-game tutorials: It's still ...