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Introduction
What is Pragma? Pragma is a free, open source custom game engine written in C++. Here is an overview over some of its core features: Support for various Source Engine and Source 2 assets, such as: maps, models, materials, textures, sound-script files and ...
ZeroBrane IDE
Overview All you need to create Lua-scripts for Pragma is a basic text-editor, however to get access to advanced debugging capabilities, it's recommended to use the ZeroBrane Studio Lua IDE. ZeroBrane is free and allows you to debug Lua code with features lik...
Download
System requirements Operating System: Windows 10 (or newer) / Ubuntu 22.04 LTS (or newer) Memory: 4 GiB RAM or more Graphics card: GTX 1050 Ti or newer Download Standalone Download the "-win64.zip" version if you're on a Windows OS, and "-lin64....
Introduction
The Pragma Filmmaker (PFM) is a free, open-source re-implementation of the Source Filmmaker, built on the Pragma Game Engine. You can download the latest release here, but please keep in mind that it is a beta: The following languages are curre...
External Render Tool
While it's possible to render images directly in the Filmmaker, it is not recommended for final renders or animations. You can use the external render tool instead, which has the following advantages: It's much faster than rendering directly in Pragma (since ...
Troubleshooting
Pragma crashes on startup If Pragma crashes on startup, please ensure that your system fulfills the system requirements and that your graphics drivers are up to date. If you have multiple GPUs, please make sure to enable your high-default GPU as the default ...
Troubleshooting
PFM crashes since a recent update If you can still get to the main menu, try running "clear_cache", then restart the Engine. If it still crashes, you can report your problem on the Discord server. My SFM project doesn't appear in the project browser If y...
Introduction
ZeroBrane is no longer in development and therefore not recommended anymore for development with Lua in Pragma. Please use Visual Studio Code instead. Pragma uses the programming language Lua 5.1 (with LuaJIT) for its scripting engine. If you're new to Lua, t...
General Disclaimer
Legal Disclosure Information in accordance with section 5 TMG Contact E-Mail: mail@pragma-engine.comWeb: https://pragma-engine.com Disclaimer Accountability for contentThe contents of our pages have been created with the utmost care. However, we cannot gu...
Privacy Policy
Privacy Statement General Your personal data (e.g. title, name, house address, e-mail address, phone number, bank details, credit card number) are processed by us only in accordance with the provisions of German data privacy laws. The following provisions de...
Material Editor
The material editor allows you to change the material properties used to render your models, which can drastically change the way they look in the final render. There are two ways to access it: Method #1 If the material you want to edit is a material of on...
Rendering
To render your scene, switch to the "Render" tab above the viewport and you should see a window similar to this one (but with a black viewport): Here you can choose between three renderers: Cycles: The same renderer as used by Blender to create highly real...
Lighting
PFM supports four light source types: Sun Lights (aka directional light or environmental light) Point Lights (aka omni light) Spot Lights HDRI lighting To create a light source, open the actor editor and click the gear icon, then select "New spot light", ...
SFM to PFM Workflow
This workflow describes the general approach if you want to import a SFM project into Pragma and render it. There are a few things to take into consideration: SFM and PFM are not entirely compatible, which means that importing a SFM project into Pragma will...
Changelog
See progress reports for a showcase of new features. Version 1.0.5 [2022-08-30] Filmmaker v0.4.6 Added Pragma Renderer Added SSAA Added motion blur Added directional light maps Added volumetric spot-lights Virtual Reality support Added new transform...
Asset Import / Export
Export Pragma comes with the following export capabilities: You can use Pragma to export Source Engine and Source 2 Engine assets for use in modelling programs Assets in Pragma can be exported in the Source Engine model/material/texture format Fake PBR can...
Actors and Components
This article refers to PFM v0.4.3 and newer and may not be representative of older versions. Actors in PFM are entities (i.e. game objects) that are part of your animation, not including map entities or other entities that exist independently of your project....
Expressions and Drivers
This article refers to PFM v0.4.3 and newer and may not be representative of older versions. Math Expressions Any animatable actor property (color, radius, position, etc.) can be animated with a math expression (Similar to SFM's expression operators). The im...