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math.clamp
Overloads int clamp( float value, float min, float max ) int clamp( float min, float max ) Cli...
Introduction
Pragma uses the programming language Lua for its scripting engine. If you have experience with GL...
SFM to PFM Workflow
Here are some rough guidelines on how to import and render your SFM project with the Pragma Filmm...
Lighting
PFM supports four light source types: Sun Lights (aka directional light or environmental light) ...
Rendering
To render your scene, switch to the "Cycles-Renderer" tab above the viewport and you should see a...
Material Editor
The material editor allows you to change the material properties used to render your models, wh...
Privacy Policy
Privacy Statement General Your personal data (e.g. title, name, house address, e-mail address, ...
General Disclaimer
Legal Disclosure Information in accordance with section 5 TMG Contact E-Mail: mail@pragma-engi...
Troubleshooting
PFM crashes since a recent update If you can still get to the main menu, try running "clear_cach...
Introduction
What is Pragma? Pragma is a free, open source custom game engine written in C++. Here is a...
Build from Source
Source Code: https://github.com/Silverlan/pragma This is a stub. Build instructions will follow.
Getting Started
This is a stub.
Troubleshooting
Pragma crashes on startup If Pragma crashes on startup, please ensure that your system fulfills ...
External Render Tool
While it's possible to render images directly in the Filmmaker, it is not recommended. You can us...
Getting Started
Filmmaker The Pragma Filmmaker (PFM) is an addon for the Pragma Engine and is shipped with all P...
Download
System requirements Operating System: Windows 8.1 64 Bit (or newer) Memory: 4 GiB RAM or more ...
ZeroBrane IDE
Overview All you need to create Lua-scripts for Pragma is a basic text-editor, however to get ac...
Changelog
Version 0.9.12 [unreleased] Filmmaker Added support for rendering with LuxCoreRender Added fur...