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Live Preview

If you're planning on using Cycles X or LuxCoreRender for rendering, you can enable the live rayt...

Animations

Pragma currently only supports rendering image sequences, which means you still need a video edit...

Depth of Field

Depth of Field is currently only available for the Pragma renderer. To add a depth of field ef...

Motion Blur

Motion blur is currently only available for the Pragma renderer. PFM supports both per-object ...

HDRI Skies

If you want to use a sky in your scene, you can do so by using a HDRI sky texture. PFM already sh...

Fog

Fog is currently only available for the Pragma renderer. To get a similar effect with Cycles/LuxC...

Volumetric Lighting

Volumetric lighting can be used to create fog, light beams, dust in the air and similar effects...

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Rendering

To render your scene, switch to the "Render" tab above the viewport and you should see a window s...

SFM to PFM Workflow

This workflow describes the general approach if you want to import a SFM project into Pragma and ...

Color Correction

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Web Browser

PFM comes with an internal web-browser with bookmarks to various websites with a large amount...

Downloading and Importing Assets

This article refers to PFM v0.4.3 and newer and may not be representative of older versions. Pra...

Expressions and Drivers

This article refers to PFM v0.4.3 and newer and may not be representative of older versions. Mat...

Basics

Inverse Kinematics

To be able to animate using inverse kinematics, you have to set it up first. Luckily doing so i...

Graph Editor

The Graph Editor () is where you can animate actors and actor properties: Animating Properties...

Troubleshooting

PFM crashes since a recent update If you can still get to the main menu, try running "clear_cach...

ZeroBrane IDE

Overview All you need to create Lua-scripts for Pragma is a basic text-editor, however to get ac...

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