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Live Preview
If you're planning on using Cycles X or LuxCoreRender for rendering, you can enable the live rayt...
Animations
Pragma currently only supports rendering image sequences, which means you still need a video edit...
Depth of Field
Depth of Field is currently only available for the Pragma renderer. To add a depth of field ef...
Motion Blur
Motion blur is currently only available for the Pragma renderer. PFM supports both per-object ...
HDRI Skies
If you want to use a sky in your scene, you can do so by using a HDRI sky texture. PFM already sh...
Fog
Fog is currently only available for the Pragma renderer. To get a similar effect with Cycles/LuxC...
Volumetric Lighting
Volumetric lighting can be used to create fog, light beams, dust in the air and similar effects...
Retargeting
Rendering
To render your scene, switch to the "Render" tab above the viewport and you should see a window s...
SFM to PFM Workflow
This workflow describes the general approach if you want to import a SFM project into Pragma and ...
Color Correction
This is a stub
Web Browser
PFM comes with an internal web-browser with bookmarks to various websites with a large amount...
Downloading and Importing Assets
This article refers to PFM v0.4.3 and newer and may not be representative of older versions. Pra...
Expressions and Drivers
This article refers to PFM v0.4.3 and newer and may not be representative of older versions. Mat...
Basics
Inverse Kinematics
To be able to animate using inverse kinematics, you have to set it up first. Luckily doing so i...
Graph Editor
The Graph Editor () is where you can animate actors and actor properties: Animating Properties...
Troubleshooting
PFM crashes since a recent update If you can still get to the main menu, try running "clear_cach...
ZeroBrane IDE
Overview All you need to create Lua-scripts for Pragma is a basic text-editor, however to get ac...