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Launch Parameters
-console [external/terminal] -dev -log [<logFile> <logLevel>] -map <mapName> -gamemode <gamemodeName> -luaext -verbose -tcpport <port>
Console Commands
Variables audio_api <audioApi> Type: String The underlying audio API to use. cache_version <value> Type: String The engine version that the cache files are associated with. If this version doesn't match the current engine version, the cache will be clear...
Game Mounting
Pragma can automatically import assets that can't be found in its native formats from one of the mounted games. The default list of mounted games includes all Valve Source Engine games, as well as a few popular mods, but in some cases you may want to add custo...
Mapping
Animating
This article refers to PFM v0.4.3 and newer and may not be representative of older versions. To animate an actor: Make sure a film clip in the timeline is selected: In addition, animating currently only works if you're in the graph editor: - Select Film Cl...
Downloading and Importing Assets
This article refers to PFM v0.4.3 and newer and may not be representative of older versions. Pragma supports most common model and texture formats. You can find a list of all supported asset formats here. Depending on the asset and the asset format, the impor...
May 2022 Progress Report
GitHub Beta Releases First things first, a few changes on how I'll be doing beta releases in the future: I've set up automated builds via continuous integration (CI) using GitHub actions for the Pragma repository.This means that from now on every time I comm...
Credits Name
Prelewd
Overview
Getting Started
Installation and Setup Pragma does not need to be installed. All you have to do is download it here and extract the archive somewhere (e.g. your Desktop).Likewise, to uninstall Pragma all you have to do is remove the directory. Pragma does not create files ou...
Depth of Field
Depth of Field is currently only available for the Pragma renderer. To add a depth of field effect to your camera, expand the camera actor in the actor editor, right click "Components" and add the optical_camera component: Now select the "optical_compone...
Motion Blur
Motion blur is currently only available for the Pragma renderer. PFM supports both per-object and camera motion blur. Especially on lower frame rates (<=30 FPS), adding motion blur to the scene can be very effective. The setup is very simple as well. Simpl...
Virtual Reality
PFM allows you to easily render image sequences for VR videos: (Click and drag your left mouse button in the video to look around the scene.) Since Pragma can only render image sequences, you will still need a VR-capable video editing software (like Adobe ...
HDRI Skies
If you want to use a sky in your scene, you can do so by using a HDRI sky texture. PFM already ships with a few different HDRI skies, but you can also find plenty for free online, such as on https://hdri-skies.com/ or https://hdrihaven.com. Custom HDRIs should...
Pragma Renderer
Please see the Rendering Animations workflow for information on how to use the Pragma renderer.
Live Preview
If you're planning on using Cycles X or LuxCoreRender for rendering, you can enable the live raytracing mode in the viewport window to get an immediate render preview while making changes to the scene: This mode will use the same render engine as specified ...