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Rendering
To render your scene, switch to the "Render" tab above the viewport and you should see a window similar to this one (but with a black viewport): Here you can choose between three renderers: Cycles: The same renderer as used by Blender to create highly real...
Lighting
PFM supports four light source types: Sun Lights (aka directional light or environmental light) Point Lights (aka omni light) Spot Lights HDRI lighting To create a light source, open the actor editor and click the gear icon, then select "New spot light", ...
SFM to PFM Workflow
This workflow describes the general approach if you want to import a SFM project into Pragma and render it. There are a few things to take into consideration: SFM and PFM are not entirely compatible, which means that importing a SFM project into Pragma will...
Actors and Components
This article refers to PFM v0.4.3 and newer and may not be representative of older versions. Actors in PFM are entities (i.e. game objects) that are part of your animation, not including map entities or other entities that exist independently of your project....
Expressions and Drivers
This article refers to PFM v0.4.3 and newer and may not be representative of older versions. Math Expressions Any animatable actor property (color, radius, position, etc.) can be animated with a math expression (Similar to SFM's expression operators). The im...
Downloading and Importing Assets
This article refers to PFM v0.4.3 and newer and may not be representative of older versions. Pragma supports most common model and texture formats. You can find a list of all supported asset formats here. Depending on the asset and the asset format, the impor...
Getting Started
Installation and Setup Pragma does not need to be installed. All you have to do is download it here and extract the archive somewhere (e.g. your Desktop).Likewise, to uninstall Pragma all you have to do is remove the directory. Pragma does not create files ou...
Depth of Field
Depth of Field is currently only available for the Pragma renderer. To add a depth of field effect to your camera, expand the camera actor in the actor editor, right click "Components" and add the optical_camera component: Now select the "optical_compone...
Motion Blur
Motion blur is currently only available for the Pragma renderer. PFM supports both per-object and camera motion blur. Especially on lower frame rates (<=30 FPS), adding motion blur to the scene can be very effective. The setup is very simple as well. Simpl...
Virtual Reality
PFM allows you to easily render image sequences for VR videos: (Click and drag your left mouse button in the video to look around the scene.) Since Pragma can only render image sequences, you will still need a VR-capable video editing software (like Adobe ...
HDRI Skies
If you want to use a sky in your scene, you can do so by using a HDRI sky texture. PFM already ships with a few different HDRI skies, but you can also find plenty for free online, such as on https://hdri-skies.com/ or https://hdrihaven.com. Custom HDRIs should...
Pragma Renderer
Please see the Rendering Animations workflow for information on how to use the Pragma renderer.
Live Preview
If you're planning on using Cycles X or LuxCoreRender for rendering, you can enable the live raytracing mode in the viewport window to get an immediate render preview while making changes to the scene: This mode will use the same render engine as specified ...
Retargeting
Animations
Pragma currently only supports rendering image sequences, which means you still need a video editing program to merge the individual frames into a video. To render an image sequence in Pragma, all you have to do is increase the Number of frames slider in the ...
Viewport
The viewport window provides a real-time preview of your scene which you can interact with to select actors, move them around, etc. Movement To move the work camera around in the viewport, click (and hold) the right mouse button and drag the cursor around. A...
Actor Editor
The actor editor window is where you can add new actors to your scene, or change actor properties. An actor can be anything from a light source to a prop or the sky. The actors are all displayed in a tree-structure on the left-hand side of the actor editor: ...
Graph Editor
The Graph Editor () is where you can animate actors and actor properties: Animating Properties PFM uses keyframe animations and animation curves, please familiarize yourself with them if you aren't already. Most actor properties can be animated, with the ...
Particle Editor
This article is a work-in-progress. Creating a Particle System To create a new particle system, open the particle explorer by selecting Windows > Particle Catalog in the menu bar. If you want to add a particle system to an existing particle system file/colle...
Model Catalog
The model catalog shows a list of all of the available model assets. This includes all of the assets installed in Pragma, as well as all of the assets available through your installed Source Engine (and Source 2) Steam Games. You can open the model catalog ...